BCM20737s (with SDK2.0.1): Download failed issue?

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cross mob
Anonymous
Not applicable

We meet one problem when developing our application,
issue:
We allocate a 8KB global (.bss) array in our app. and still find free memory is available ~ 5KB.
and in first download the build is ok and system can boot up and run. However, if we try to add code
to access this array and download image again (2nd download) and it show download failure and we need to use image recover
to recover the boot code or we can not download image anymore.

Symptom:

It seems system limit a threshold size one it excesses, if code tries to access this array, it will destroy to be failed download
next time or violate system memory map region (overlap or something..)

=== failed image after adding 8K array:

Patches start at                  0x00204568 (RAM address)

Patches end at                    0x00204AFC (RAM address)

Application starts at             0x00204974 (RAM address)

Application ends at               0x0020A900 (RAM address)

Total RAM footprint                    25496 bytes (24.9kiB)

===

=== original ok image:

Patches start at                  0x00204568 (RAM address)

Patches end at                    0x00204AFC (RAM address)

Application starts at             0x00204974 (RAM address)

Application ends at               0x00208904 (RAM address)

Total RAM footprint                    17308 bytes (16.9kiB)

===

Dont know where to adjust our system map and i check the ram-spar list
0x00208900                test_buf and this buffer is allocated in rational area...

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1 Solution

This is a known issue with SDK 2.0.1 when the application size reaches ~16KB. Upgrade to 2.1.0 (or above in the future) for the fix. The workaround for SDK 2.0.1 is to always recover instead of download (see the recovery procedure in the quick start guide).

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4 Replies
JaWa_2142591
Level 5
Level 5
25 likes received 10 likes received First like received

See if this link helps you...

Stack overruns and max stack size

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Anonymous
Not applicable

From the stack checking.. it seems fine.
Plz correct me if i am wrong,
- current thread is 1KB and can not adjust.
- If declare a big buffer >=10K in hello-sensor app code also get the fail download result.
Please check as the attached snapshot

Is there any help or similar issue like that?
Coz after compiling and linking, the free memory is still enough and
1st download, system can be power-on and running. but 2nd download, it will be failed as what we can see.

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This is a known issue with SDK 2.0.1 when the application size reaches ~16KB. Upgrade to 2.1.0 (or above in the future) for the fix. The workaround for SDK 2.0.1 is to always recover instead of download (see the recovery procedure in the quick start guide).

Anonymous
Not applicable

Ya, after update SDK2.1 and this problem is solved; thx a lot.

pretty interesting.. didnt see this problem fix in 2.1 release note.....

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