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cross mob
Anonymous
Not applicable

 `include "cypress.v"

   

//`#end` -- edit above this line, do not edit this line

   

// Generated on 12/17/2012 at 13:40

   

// Component: FourBitCounter

   

module FourBitCounter (

   

output [3:0] Count_out,

   

output  Max,

   

output  Min,

   

input   Clock,

   

input   Load,

   

input  [3:0] Load_val,

   

input   Reset,

   

input   Roll_enable

   

);

   

parameter Max_Count = 0;

   

parameter Min_Count = 0;

   

parameter UPdown = 0;

   

 

   

//`#start body` -- edit after this line, do not edit this line

   

 

   

reg[3:0] count;

   

assign count = Count_out;

   

 

   

always@(negedge Reset) //asynch reset

   

begin

   

count=0;

   

end

   

 

   

always @(posedge Clock)

   

begin

   

if (Load == 1) begin //Check for load condition

   

count = Load_Val;

   

end

   

 

   

if  (UPdown==0) begin //check if counting down

   

if (Roll_enable == 1) begin //check if roll and count regardless

   

count = count - 1;

   

end

   

else begin

   

if (count > Min_Count)  begin

   

count = count - 1; //if greater than Min, count 

   

end

   

end

   

end

   

   

else begin //counting up is the other option

   

if (Roll_enable == 1) begin //check if roll and count regardless

   

count = count + 1;

   

end

   

else begin

   

if (count < Man_Count)  begin

   

count = count + 1; //if less than Man, count 

   

end

   

end

   

end

   

end

   

 

   

 

   

always @(posedge Clock) begin //Check for Max condition

   

if (count >= Max_Count) begin

   

Max = 1;

   

end

   

else begin 

   

Max = 0;

   

end

   

end

   

 

   

always @(posedge Clock) begin //Check for Min condition

   

if (count =< Min_Count) begin

   

Min = 1;

   

end

   

else begin 

   

Min = 0;

   

end

   

end

   

//        Your code goes here

   

 

   

//`#end` -- edit above this line, do not edit this line

   

endmodule

   

//`#start footer` -- edit after this line, do not edit this line

   

//`#end` -- edit above this line, do not edit this line

   
        
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