WatchDog Disabling / Restarting

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cross mob
Anonymous
Not applicable

Hi,

Info:

SDK 2.2

BCM20736S

In my application's create function I now call "wdog_configure(FALSE);" because I don't want to use it anymore.

But I still get watchdog resets, I think.

Then I noticed that I forgot to remove the "wdog_restart();" call from the code.

So my questions is:

Does the "wdog_restart();" call re-enables the Watchdog?  Apparently it does.  Can anyone confirm?

Thanks,

Gil

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MichaelF_56
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Anonymous
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Yes, that's what I'm seeing as well.  Thanks for confirming it.

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