Anonymous
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May 13, 2013
04:58 PM
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May 13, 2013
04:58 PM
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Anonymous
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May 13, 2013
05:00 PM
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May 13, 2013
05:00 PM
The Wiced SDK provides the system monitor infrastructure as a watchdog of the entire system.It can be configured to watch individual threads or resources. The system monitor functionality is implemented as a high priority thread which has the sole responsibility of kicking the MCU watchdog at the appropriate time. Every time the system monitor thread runs it checks whether all the user registered system monitor objects are still valid before kicking the watchdog and preventing a reset. If the thread detects a problem with any of the system monitor objects it no longer kicks the watchdog which will eventually trigger a reset. The Wiced API provides a function called wiced_register_system_monitor() that can be used to register up to 5 unique system monitor objects where each object has details about the last time it was updated as well as the longest permitted delay before the next update. Note that the maximum number of registered system monitor objects is controlled by the DEFAULT_NUMBER_OF_SYSTEM_MONITORS constant which can be found in Wiced/internal/system_monitor.c (This will be changed in a future release to allow you to modify the constant from your application makefile). There is also an update function called wiced_update_system_monitor() which is the system monitor equivalent of patting/kicking the watchdog.The snip.thread_monitor example application demonstrates how to use a system monitor to watch the timing of an individual thread but a system monitor can also be used to watch almost any kind of resource in the system.Another important feature of the system monitor is that it permits system monitor objects to be disabled and enabled by the user as required unlike the IWDG which cannot be turned off once started.