Psoc ICE debug events

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cross mob
Anonymous
Not applicable

Hello,

   

Is it really so that you can't more than one active debugging event at once in Psoc ICE (Psoc designer 5.0)?

   

Now I have watched the "Psoc Designer Module 3" debugging and there is instructed that one should but a switch as a first event. With that switch you can choose which event you would like to jump to.

   

Sure you can do this but this also means that only one active event at any time.

   

I have played with it a bit and realised that if you put two trivial events with breaks on with both, the another one won't work.

   

I am kind of missing more from the user interface here also. It would be nice to set write/read breakpoints at variables easily and not with this little bit hard to use event system.

   

Thanks

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