Graphics Subsystem in Traveo S6J3200 MCU - KBA225719

Version 4

    Author: kotaroh_86           Version: **

     

    Translation - Japanese: タイトル:Traveo S6J3200 MCUのグラフィックサブシステム – KBA225719- Community Translated (JA)

    Question 1: Is there any penalty or bandwidth constraint between Display Controller 0 and Display Controller 1 in the graphics subsystem of Traveo™ S6J3200 MCU?
    Answer 1: There is no constraint from the software and graphics point of view. However, there are differences between the physical pins on the MCU. Display Controller 0 can drive higher pixel clock (80 MHz) compared to Display Controller 1 (50 MHz). Also, Display Controller 0 pins have higher drive strength.

     

    Question 2: Can Display Controller 0 and Display Controller 1 support DRGB888, RSDS, and LVDS formats?
    Answer 2: Display Controller 0 supports RSDS, DRGB, and LVDS for some part number options. Display Controller 1 supports only DRGB. For more detail, see Chapter 2.2 Optional Function of the S6J3200 Series Datasheet.

     

    Question 3: Does the graphics subsystem of Traveo S6J3200 MCU  support PNG decompression?
    Answer 3: No, the graphics subsystem of Traveo S6J3200 MCU does not support PNG decompression.

     

    Question 4: What happens when an unlock function of graphics subsystem is executed more than 15 times?
    Answer 4: If an unlock function of graphics subsystem is executed more than 15 times, NMI 20 ‘Graphics subsystem memory protection’ occurs.

     

    Question 5: How can I setup 8 or 16 scanlines mode of 3D Graphics Core?
    Answer 5: 3D Graphics driver software supports only four scanlines mode. User applications cannot change the scanline setting.